DEV LOG 024


Hello! Happy February! Hope everyone has had a good start to the year!

Unlike previous dev posts, this'll be a bit disorganized, because last month I was a bit disorganized.

Last month feels like a blur, but there was a lot of work done! Initial playtests have been conducted, and the artbook is being worked on. In short, the game is still full-steam ahead! However, the publish date has been pushed back. 

A major factor was I was unhappy with a certain part [forums] in-game. While they're not bad, I think they could be better and it'd annoy me to release the game where I still have that gripe. Along with that, the coding for that area is very messy, which causes a lag in the game. I think I can fix it, and so I'll be doing so. However, I'm going to totally re-do that section, text and all! It'll take a little bit (~35 topics, I've finished 1 rewrite, started another and I've hit 29 pages as of writing this... It's a lot of text!). Since that portion of the game has a lot of backstory of the world building, I do think it is important to make it the best it can be.

Alongside that, I do want to fix a few small errors with NPCs exiting at the right time, and also fixing the mail room coding so it runs smoother. Aside from that, I do have to finish the art book, but most of it is ready.  The last thing is just continued play testing and catching small bugs and spelling errors as they arise. I think currently I have all the game-breaking ones under control, which is a big stress knocked off.


So! While the game might be later than expected, hopefully end of THIS month, it'll be better than it was going to be. I'm happy with these changes and I've already worked years on this, what's another month or so?


Thank you for reading and supporting the project!! 'w'9 Hope to have bigger news soon!

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